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Sunday, January 17

  1. page home edited Welcome to the Agileopedia ... corresponding agile value, principle or See also: Agile PMO | …
    Welcome to the Agileopedia
    ...
    corresponding agile value, principle or
    See also: Agile PMO | Agile study | Agile Topics 1 | Agile Topics 2
    Agile Values, Principles and Practices
    ...
    Whole Team
    Working software over ...
    ...
    of Hertfordshire [[#|student]]students' groups studying MSc in Project Management
    (view changes)
    7:51 am
  2. page home edited Welcome to the Agileopedia This wiki is currently under construction and locked for external edit…
    Welcome to the Agileopedia
    This wiki is currently under construction and locked for external edits.
    This
    wiki provides
    ...
    on Agile Bodybody of knowledge.
    ...
    corresponding agile principles and practices.principle or practice. For any
    See also: Agile PMO | Agile study | Agile Topics 1 | Agile Topics 2
    Agile Values, Principles and Practices
    (view changes)
    7:50 am
  3. page home edited ... See also: Agile PMO | Agile study | Agile Topics 1 | Agile Topics 2 Agile Values, Principles …
    ...
    See also: Agile PMO | Agile study | Agile Topics 1 | Agile Topics 2
    Agile Values, Principles and Practices
    Topic
    Prio
    rity
    1st iteration
    2nd iteration
    3rd iteration
    4th iteration
    5th iteration
    REF

    Accepted Responsibility
    W
    Agile Vigilance
    S
    BASE

    Amplify learning
    W
    Baby Steps
    W
    Build integrity
    W
    Burndown Charts
    M
    Fantastic 3

    Coding Standards
    M
    Divine

    Collective Code Ownership
    M
    Fantastic 3

    Communication
    S
    Fantastic 3

    Continous Improvement
    M
    fantastic 3

    Continuous Integration
    S
    Divine

    Testing
    W
    Commitment
    W
    Fantastic 3

    Courage
    W
    Customer collaboration over contract negotiation
    W
    Daily Scrum
    M
    Divine

    Decide as late as possible
    W
    Deliver as fast as possible
    W
    Diversity
    W
    Economics
    W
    Eliminate waste
    M
    Divine

    Empower the team
    S
    Fantastic 3

    Failure
    W
    Feedback
    W
    Flow
    M
    BASE

    Focus
    W
    Guiding vision
    W
    Humanity
    M
    BASE

    Improvement
    M
    BASE

    Incremental Design
    W
    Divine

    Individuals and interactions over ...
    S
    Fantastic 3

    Light Touch
    W
    Divine

    Mutual Benefit
    M
    Fantastic 3

    On-site customer
    M
    BASE

    Open Information
    W
    Opportunity
    W
    Pair Programming
    W
    Fantastic 3

    Planning Poker Game
    M
    X

    Product backlog
    W
    Product Owner
    W
    Divine

    Quality
    W
    BASE

    Redundancy
    M
    Refactoring
    M
    BASE

    Reflection
    W
    Respect
    W
    Divine

    Responding to change over ...
    S
    Divine

    Scrum Master
    W
    BASE

    Scrum of Scrums
    M
    BASE

    See the whole
    M
    Divine

    Self-organising teams
    M
    BASE

    Simple Design
    M
    Divine

    Simple Rules
    W
    Simplicity
    S
    BASE

    Small Release
    M
    Fantastic 3

    Sprint
    M
    Fantastic 3

    Sprint Backlog
    M
    Divine

    Sprint Planning
    M
    Fantastic 3

    Sprint Retrospective
    M
    Fantastic 3

    Sprint Review
    M
    BASE

    Stories
    M
    Fantastic 3

    Sustainable pace
    S
    Fantastic 3

    System Metaphor
    M
    BASE

    The Planning Game
    M
    Fantastic 3

    Value Stream Mapping
    W
    Whole Team
    W
    Working software over ...
    W
    The wiki is developed by the University of Hertfordshire [[#|student]] groups studying MSc in Project Management in 2013/14 ( MasterMinds, CAPO, Clipse and Epic4) and 2014/15 (BASE, Divine , and Fantastic 3).
    (view changes)
    7:50 am

Friday, June 26

  1. page home edited ... Agile Values, Principles and Practices Topic P Prio rity 1st iteration 2nd iteration …
    ...
    Agile Values, Principles and Practices
    Topic
    PPrio
    rity

    1st iteration
    2nd iteration
    ...
    W
    Divine
    ...
    interactions over processes and tools...
    S
    Fantastic 3
    ...
    W
    Divine
    ...
    change over following a plan...
    S
    Divine
    ...
    Whole Team
    W
    ...
    software over comprehensive documentation...
    W
    The wiki is developed by the University of Hertfordshire [[#|student]] groups studying MSc in Project Management in 2013/14 ( MasterMinds, CAPO, Clipse and Epic4) and 2014/15 (BASE, Divine , and Fantastic 3).
    (view changes)
    2:52 am
  2. page home edited ... Agile Values, Principles and Practices Topic Priority P 1st iteration 2nd iteration .…
    ...
    Agile Values, Principles and Practices
    Topic
    PriorityP
    1st iteration
    2nd iteration
    ...
    4th iteration
    5th iteration
    REF/
    DEF
    REF
    Accepted Responsibility
    W
    ...
    S
    Fantastic 3
    Kano Model
    Light Touch
    W
    ...
    Fantastic 3
    Planning Poker Game
    M
    X

    Product backlog
    W
    (view changes)
    2:49 am
  3. page home edited ... 4th iteration 5th iteration REF/DEF REF/ DEF Accepted Responsibility W
    ...
    4th iteration
    5th iteration
    REF/DEFREF/
    DEF

    Accepted Responsibility
    W
    (view changes)
    2:47 am

Monday, June 22

  1. page Planning Poker Game hausa edited ... External links Scrum Master and team training Business Value Game including planning poker …
    ...
    External links
    Scrum Master and team training
    Business Value Game including planning poker
    Read in another language
    Planning poker
    (view changes)
    5:42 am
  2. page Planning Poker Game edited ... External links Scrum Master and team training Business Value Game including planning poker …
    ...
    External links
    Scrum Master and team training
    Business Value Game including planning poker
    Read in another language
    planning poker hausa
    (view changes)
    5:42 am
  3. page Planning Poker Game hausa edited ... Mai amfani hannu: an dukan game da wani sashe na abokin ciniki tare a lokacin software ci gaba…
    ...
    Mai amfani hannu: an dukan game da wani sashe na abokin ciniki tare a lokacin software ci gaba, a lõkacin da shirin karta mai amfani karanta labarin da tawagar 'yan don ya zama Mafi sani daga cikin da ake bukata kuma bayan da tawagar fara tattaunawa
    Examples of use outside to IT domain
    <Provide name of the domain (e.g. Education) and corresponding reference >Kasuwanci: A darajar wani samfurin kuma an featured da timeframe a cikin abin da za a tsĩrar da su kasuwa, a cikin wannan yanayin ba duka kungiyoyin na da marketing drive tallace-tallace hanyoyin da tsarin da za su iya sanin ko abin da ke tamanin a bai wa samfurin a a lokaci ko shi m darajar. Saboda haka domin sanin darajar samfurin, kungiyoyin bukatar mu san lokacin da ya dace don ship samfurin zuwa kasuwa. Sai dai kuma harkokin kasuwanci shirya karta a hanyar da inda samfurin mai shi ya ba da bayyani daga cikin samfurin siffofi ga masu ruwa da tsaki, a Bugu da kari da masu ruwa da tsaki na iya yanke shawara su tambayoyi ga bayani na fasali na samfurin amma ba a da yawa cikakken bayani don kimanta. Dukan ɗan takara kira su katunan lokaci guda ta juya su a kan (fuskantar sama), kuma bayan cewa duka mutane da high da kuma rashin kimanta aka bai wa damar wajaba su kiyasta lokaci, sa'an nan kuma tattaunawa ci gaba.
    References
    Eriksson, U. (2012). Kimanta Time da Saita Abubuwan Fifitawarku da tsare-tsare Poker. Samuwa a: http://www.stickyminds.com/article/estimate-time-and-set-priorities-planning-poker?page=0%2C1. [Isa ga on: 10th Yuni 2015]
    (view changes)
    5:40 am
  4. page Planning Poker Game edited ... User involvement: it is all about carry the client along during software development, when pla…
    ...
    User involvement: it is all about carry the client along during software development, when planning poker the user read the story to the team members in order to be fully aware of the requirement and after that the team start the discussion
    Examples of use outside to IT domain
    <Provide nameBusiness: The value of a product is also featured by the domain (e.g. Education)timeframe in which it will be delivered to the market, in this case not all organizations has the marketing drive sales methods and the structure that can determine what is the value of a given product at a time or it potential value. Therefore to determine the value of the product, organizations need to know the right time to ship product to the market. However businesses plan poker in a way whereby the product owner gives and overview of the product features to the stakeholders, in addition the stakeholder may decide to ask questions for clarification of the features of the product but not in much details in order to estimate. All the participant call their cards simultaneously by turning them over (face up), and after that both people with high and low estimate are given the opportunity to justified their estimated time and corresponding reference >then discussion continues.
    References
    Eriksson, U. (2012). Estimate Time and Set Priorities with Planning Poker. Available at: http://www.stickyminds.com/article/estimate-time-and-set-priorities-planning-poker?page=0%2C1. [Accessed on: 10th June 2015]
    (view changes)
    5:38 am

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